- Apex legends low fps rx580 1080p#
- Apex legends low fps rx580 download#
- Apex legends low fps rx580 free#
Moving to the budget territory, a GTX 1050 Ti barely managed to average 60fps at 1080p minimum quality, and dips below that occur regularly. Both cards sat around 24fps average, with minimums in the 16-17fps range, but 4K at minimum quality does get above 30fps at least. And finally, 4K basically isn't happening, at least not at 60fps. 1440p at max quality ends up being a bit much, dropping to 45-50fps, and minimums of 40-ish fps-1440p minimum quality gets close to 60fps, though. At 1080p max, performance dropped to 70-80 fps, with minimums closer to 60fps. The RX 580 8GB did run faster at minimum quality, hitting 125fps in a short benchmark sequence, but all other tests showed the same performance (give or take 1-3 fps, usually favoring the 1060). GTX 1060 6GB and RX 580 8GB perform nearly the same, averaging around 100-115 fps at 1080p and minimum quality. I'll see about adding additional results over the coming days, but here's what I found right now. All testing was done with an i7-8700K processor, and I tested at minimum quality 1080p, and maximum quality 1080p/1440p/4K.
I've only done limited testing for now, using the training area after checking that performance isn't substantially different than in the main game.
Apex legends low fps rx580 download#
It's a 12.77GB download (for now), which isn't too bad.
Apex legends low fps rx580 free#
Since this is a free to play game, of course, it's easy enough to find out how well it runs on your PC: just download it and give it a shot. We did some limited benchmarks of Apex Legends at launch launch. Faster GPUs can easily break 144fps, while slower GPUs will want to stick with lower quality settings to maintain 60fps if possible. That means most of the above results are cumulative, so turning down Ambient Occlusion, Volumetric Lighting, and Sun Shadow Coverage as an example should boost performance about 28 percent. Overall, going from maximum to minimum quality we measured about a 65 percent increase in framerates on a GTX 1060 6GB at 1080p. The description in the game says this affects CPU load rather than GPU load. Ragdolls: Controls the accuracy of dead body physics animations, which again makes this more difficult to measure in a meaningful way. Didn't affect performance in limited testing, as bullet decals usually are easy to render. Impact Marks: Controls where and how many bullet marks show up. There was no observed impact on performance in limited testing, but that didn't include a combat scene.
Dropping to low improves performance by about 6 percent.Įffects Detail: Determines the quality of visual effects like explosions, which makes this difficult to measure as testing during combat ends up being highly variable. Model Detail: Adjusts the maximum level of detail for objects and characters. Disabling this in my testing caused no change in performance, though the specific scene might affect it more. Disabling improves performance by about 6 percent.ĭynamic Spot Shadows: Controls shadows from lights that can move. Volumetric Lighting: Determines whether sunbeams (ie, God rays) are cast. Disabling boosts framerates by 3 percent. Spot Shadow Detail: Affects the detail of shadows cast by point lights in the environment (ie, not the sun or global illumination). high improves performance about 3 percent. Sun Shadow Detail: As opposed to the amount of sun shadows, this controls the detail of the sun shadows.
Setting to low instead of high boosts framerates about 5 percent. Sun Shadow Coverage: Appears to control the amount of shadows from the sun, probably some form of global illumination. Dropping from high to disabled improves performance by about 15 percent. Usually this doesn't affect performance much on modern GPUs, but switching from 16x anisotropic filtering to bilinear filtering improved performance about 6 percent.Īmbient Occlusion Quality: This setting affects performance the most, and it affects the quality of SSAO (the shadows in corners and such). Texture Filtering: Affects the sharpness of texture details and the transition between different MIPMAP levels. Dropping from Insane to None improved performance by around 6 percent. You can set this anywhere between None and Insane (8GB), though settings beyond high recommend having at least 16GB of system RAM. Texture Streaming Budget: Despite the 'streaming' part of the name, this just appears to be texture quality or resolution.